Splinter Cell Blacklist Terminal Level

This was a scene I was responsible for leading. We were having trouble landing the look of it so I started the scene over and built it back up into it's current state, taking into account composition and refining the level design from a holistic standpoint.
My role here was signifcant visual direction and planning. I handled level art, modelling, team direction, bug fixing and level design.

May 17, 2018