Starlink Early Work

This is a a shot from the team's Announcement at E3 2017, the initial visual language we established remains.

This is a a shot from the team's Announcement at E3 2017, the initial visual language we established remains.

These are scenes I was responsible for leading in early development of Starlink: Battle for Atlas. My job was to ramp up a team of 8 people onto the project, teach them the new engine, and direct and revise each faked screenshot based on our needs and the AD's feedback. These were the shots that showed the editorial team the quality level we were aiming for in heading into production development.
I was responsible for all scene compositions, scene building, lighting, some asset work, post process, and any fx.

Prior to these scenes I was the original artist on Starlink. I was involved in the pitching and design process as well as the creation of our original prototypes for physical ship building. All the while I was creating levels and scenery to work out our gameplay and initial visual style attempts.

Date
April 28, 2018