Starlink Early Work

Dan john cox greenshot 2014 10 28 16 50 16
Dan john cox greenshot 2014 10 28 16 46 59
Dan john cox greenshot 2014 10 28 16 48 16
Dan john cox greenshot 2014 10 28 16 48 32
Dan john cox greenshot 2014 10 28 16 49 05
Dan john cox 2018 05 10 08 35 07 30 starlink battle for atlas e3 presentation on ubisoft s booth 1 youtu

This is a a shot from the team's Announcement at E3 2017, the initial visual language we established remains.

These are scenes I was responsible for leading in early development of Starlink: Battle for Atlas. My job was to ramp up a team of 8 people onto the project, teach them the new engine, and direct and revise each faked screenshot based on our needs and the AD's feedback. These were the shots that showed the editorial team the quality level we were aiming for in heading into production development.
I was responsible for all scene compositions, scene building, lighting, some asset work, post process, and any fx.

Prior to these scenes I was the original artist on Starlink. I was involved in the pitching and design process as well as the creation of our original prototypes for physical ship building. All the while I was creating levels and scenery to work out our gameplay and initial visual style attempts.

Date
April 28, 2018