This work was built for two tutorials which are given to Unity Plus subscribers.
It was made in during a 2 week period in my spare time while also learning Substance Designer more fully. The scene is of my own design but built for the world of Swords and Shovels
The first course "Creating Game Environments in Unity and Maya" where I explain the broad, encompassing topics of environment creation for games. In this I aimed to cover the process and common methods for making an environment for people new to environment creation. In it I cover scene structure, visual focus, modular modeling, hero props, tiling textures, trim sheets and more. The scene is intentionally simple and meant to cover broad concept efficiently.
The second course is an introduction to Substance Designer and Painter, how to be both procedural in your textures and use existing sculpts from Zbrush to feed into a scene like this and be reused effectively.