Splinter Cell Blacklist Level Shots

These are some shots from the level I worked on in Splinter Cell Blacklist. I was responsible for greyblocking areas, modeling props and structures, level art, bug fixing. These areas were meant to be a destroyed and burning refinery while also being highly climbable. Since our gameplay relied entirely on 90 degree angles to work this was a very compelling challenge to pull off the right visuals of destruction while also maintaining many 90 degree angles for gameplay.

May 17, 2018