First pass in Unity, testing out the assets and lighting
Second pass trying to add in more colour variation and "story" aka fire particles :P
Closer the final feel for the scene. But the glowing elements here felt a touch too distracting and noisy so I removed them for the final.
This is a piece I made with Pluralsight and Unity for 2 courses on creating environment art for games. Excited for people to get into these since I'm hoping to make something that covers the broader techniques needed for handling game environments.