Early Block in of the room structure in Maya
First pass in Unity, testing out the assets and lighting
Second pass trying to add in more colour variation and "story" aka fire particles :P
Closer the final feel for the scene. But the glowing elements here felt a touch too distracting and noisy so I removed them for the final.
This is a piece I made with Pluralsight and Unity for 2 courses on creating environment art for games. Excited for people to get into these since I'm hoping to make something that covers the broader techniques needed for handling game environments.