This was to demo a workflow for getting a game ready asset done in minimal time. Full time from beginning to textured version was 2 hours and the lowpoly is only 1200 tris including sculpt. I've got a video posted of the sculpt timelapse since I figured some people might enjoy it with commentary of my process. I've built a number of games and prototypes using this method to get some really highquality results without the time investment early on. Would love to hear peoples thoughts.